IO Interactive head Hannes Seifert has said that he is “personally sorry” for the confusion caused by Hitman’s revised launch plans, but maintains that the episodic approach “absolutely feels right” for the game’s future.
Speaking to VideoGamer.com about the multiple changes made to the game’s launch model following its announcement last year, Seifert explained that the studio had done “some soul searching on that one, that’s for sure.
“When we started after Absolution, this is when we actually decided we want to go down a route that, well, back then we didn’t even call it ‘episodic’ because the term wasn’t really coined at that time… we called it our ‘Expanding World of Hitman’, and how can we actually make something that becomes bigger and adds content in a reasonable way, where we can also make the game better, and it doesn’t take us six years like between Blood Money and Absolution?...